Engineering Leader · Bellevue, WA
Development Productivity leader who has founded, built, and scaled engineering productivity organizations three times from scratch — delivering $5M+ in documented impact across mobile, console, and PC.
I specialize in one thing: building the platforms and systems that make engineering teams dramatically more productive. From CI/CD infrastructure to test automation to AI-driven developer workflows — I've done it three times from the ground up, each time at higher scale.
At Epic Games I scaled a team from 5 to 40, earning a $2.2M contractor budget through demonstrated results and leading an EVP-chartered strike team. I designed a global operating model spanning FTEs across England, Brazil, Canada, and the US, with contractor teams across India, Spain, Belarus, Serbia, Argentina, Colombia, Mexico, and Eastern Europe — managing across 10+ time zones.
At Niantic I was the founding engineer who built Pokémon GO's entire development productivity platform from scratch — growing the team from one to three and eliminating over 8,000 manual test hours annually.
Open to Director and VP-level opportunities in Engineering Productivity, Developer Experience, and Platform Engineering.